WIZARD

The Wizard destroys everything with their insane fire magic. They can pump out area of effect damage to whole groups or focus on one enemy and blast them down before they even know what was hitting them. Besides all the damage they have some crowd control and debuffs, but dealing damage is their number one role. No one is deadlier on a battlefield than a wizard, but they're also very fragile and need to keep the enemies away. They wear cloth armor and a staff.

The Wizards best weapon is their area of effect damage spells. That is what makes them stars in clan versus clan battles, but it also drains a lot of their power making them very tired early in the fights. When it comes to one versus one battles, the Wizard is best explained as a bomb. Either they are blowing up their enemies in a few rounds or they are down on the ground themselves. They can beat any class, but are having some problems with high health classes such as warriors, paladins and barbarians. Versus assassins and rangers they can die in one hit but they can also kill just as fast.

 

Info

Range Attack: Fireball (1-10 + intelligence bonus. Will get a backlash that hurts the wizard. For every 5 points in damage the wizard does it gets hurt for 1 in damage. He can never die from this though. He can only end up with 1 point in health. )

Melee Attack: None

Armor: Cloth Armor

Skills

- Scorched Earth(Damages all enemies for 2 points if they fail to resist. This damage goes through all absorb buffs)

-Burn Will Away (-20 resist debuff to target)

- Smoke Screen (-20 rangeskill debuff to all enemies)

- Fire Cage(20% chance of putting the target in a firecage stunning him for the rest of the round)

- Elemental Fury(+2 damage with spells in that round)

Upgrades

At level...

5 - Smoke Screen now also gives a - 10 weaponskill debuff to enemies in the area.

10 - Burn Will Away is now a -25 resist debuff instead of -20.

15 - Fire Cage now has a 25% chance of succeeding instead of 20.

20 - Fire Cage now has a 30% chance of succeeding instead of 25.

25 - Scorched Earth now does 3 points of damage instead of 2.

30 - Smokescreen now also gives a -15 weaponskill debuff to enemies in the area as well.

35 - Elemental Fury now gives +3 in damage instead of +2.

40 - Elemental Fury now gives +4 in damage instead of +3.

50 - The Wizard completes the Staff Mastery. The Wizard is now better at avoiding melee and arrow attacks and gets +50 to dodge and parry.

75 - Everytime fireball hits the target the wizard gets 4 power.

100 - Scorched Earth now does 4 in damage to all enemies that fails the resistroll.

Stats and Available Races For This Class

Race WS RS STR AF WO Int Kit Res Block Dodge Parry Ini Det
Human 0 650 0 20 100 400 0 600 0 100 50 500 500
Darkelf 0 700 0 20 90 500 0 650 0 150 50 500 500
Gnome 0 700 0 20 100 500 0 700 0 100 50 550 500
Elf 0 700 0 20 90 500 0 650 0 150 50 500 500

WS = weaponskill, RS = rangeskill, STR = Strenght, AF = Armor Factor, WO = wounds, Int = intelligence, Kit = Kiting, Res = resists, Ini = initiative and Det = Detaunt.