WARRIOR

The Warrior is the perfect leader for any group. He is yelling out his orders motivating his friends and demoralizes his opponents while charging into battle. He is the perfect tank ready to protect his friends with his excellent defense. He wears plate armor and a large tower shield and he fights with a long sword. Don't be surprised if he is the last man standing in most of your battles even though he has done everything he can to help his comrades to stay alive.

When it comes to one versus one battles the warrior is a beast. They outlast most of their opponents with their great defensive abilties and high armor. It is extremely tough to take down a warrior in one versus one battles but healers have a chance because they can beat warriors with their own tactics, to outlast the enemy. The higher level the Warrior gets the better he/she gets in finding weaknesses in the opponents defenses and to use that for his offense.

Info

Range Attack: None

Melee Attack: Sword (1-8 + strength bonus in damage)

Armor: Plate armor and a large shield.

Skills

- Battle Cry (+15 dodge buff for all in the clan)

- Intimidating Cry (-15 weaponskill debuff for all enemies)

- Taunt (20% to taunt enemies in the area to attack the warrior instead)

- Study Opponent (-20 dodge debuff for a single target)

- Charge Cry (+20 initiative buff to all in the clan)

Upgrades

At level...

5 - Taunt now has a 25% chance of succeeding instead of 20. And also gives the warrior a 10% resist selfbuff.

10 - Study Opponent now has a -10 parry debuff as well.

15 - Charge Cry is now +25 to initiativ instead of +20.

20 - Taunt now has a 30% chance of succeeding instead of 25. And also gives the warrior a 15% resist selfbuff.

25 - Intimidating Cry is now -20 weaponskill debuff instead of -15.

30 - Battle Cry is now a +20 dodge buff instead of +15.

35 - Taunt now has a 35% chance of succeeding instead of 30. And also gives the warrior a 20% resist selfbuff.

40 - Study Opponent now has a -20 parry debuff as well.

50 - The Warrior completes the Defense Mastery. This Warrior now uses his/her armor to fully potential increasing the armorfactor with 10 and everytime the Warrior blocks an attack he/she gets 1 wound. This only applies if the block is in the second half of the round. Not when attacked by pets or assassin daggers etc.

75 - Taunt now gives the warrior a +25% resist selfbuff instead of +20%.

100 - Everytime the warrior blocks an attack he adds + 2 to his damage to his next successful melee-attack. The damage bonus resets after each successful melee-attack. So lets say he blocks three times in a row without hitting his target with his sword. Then he will do +6 to damage to the next hit.


Stats and Available Races For This Class

Race WS RS STR AF WO Int Kit Res Block Dodge Parry Ini Det
Human 500 0 400 70 180 0 0 300 250 250 200 300 0
Elf 500 0 400 70 170 0 0 350 250 300 200 300 0
Gnome 500 0 300 70 180 0 0 400 250 250 200 350 0
Orc 500 0 500 70 190 0 0 300 250 200 200 200 0
Goblin 500 0 300 70 180 0 0 350 250 300 200 350 0
Halfling 500 0 300 70 180 0 0 350 250 350 200 400 0
DarkElf 500 0 400 70 170 0 0 350 200 300 200 300 0
Dwarf 500 0 500 70 190 0 0 300 250 200 200 200

0

WS = weaponskill, RS = rangeskill, STR = Strenght, AF = Armor Factor, WO = wounds, Int = intelligence, Kit = Kiting, Res = resists, Ini = initiative and Det = Detaunt.