PALADIN
The Paladin is a warrior build to wear down his foes with his excellent auras and defense that his god provides him with. He is a support class ready to tank when that is needed and he is using his auras to buff his comrades in battle.
He is wearing plate-armor and wields a sword and a shield. It's hard to imagine a better group member than a paladin. He protects his team mates by taking over agro, he uses his auras both offensively and defensively and still he is a threat for the enemies. The Paladin is a very good one vs one class thanks to their high defense and good buffs.
At level 50 the Paladin receives a mount from his/her Paladin Order and the mount is of use in battles.
Info
Range Attack: None
Melee Attack: Sword (1-8 + strength bonus in damage)
Armor: Plate armor and a large shield.
Skills
- Divine Aura (Heal all in clan for 1)
- Protection Aura (Reduces all magical damage by 4 for all groupmembers for the rest of the round)
- War Aura (+15 weapon skill buff to all in the clan)
- Resistance Aura (+20 resist buff to all in the clan)
- Lesser Taunt (10% chance to taunt an enemy to attack the paladin instead of a friend)
Upgrades
at level 5: Protection Aura is now reducing all magical damage by 7 instead of 4.
at level 10: Divine Aura now heals all in clan for 2 instead of 1.
at level 15: War Aura is now +20 to weaponskill instead of +15.
at level 20: Lesser Taunt now has a 15% chance of succeeding instead of 10.
at level 25: Lesser Taunt now has a 20% chance of succeeding instead of 15.
at level 30: Resistance Aura is now +25% to resistance instead of +20.
at level 35: Divine Aura now heals all in clan for 3 instead of 2.
at level 40: War Aura is now adding + 2 to strenght as well.
at level 50: The Paladin's Order gives him a war-horse. This will give him +200 in initiative that is added to the Paladins initiative now.
at level 75: Protection Aura is now reducing all magical damage by 9 instead of 7.
at level 100: Everytime the paladin casts taunt he also tells his/her mount to attack his target for 1-4 in damage. Those attacks can be blocked, dodged and parried but armorfactor won't be of use for the target. It also makes taunt useful in one vs one battles.
Stats and Available Races For This Class
| Race |
WS |
RS |
STR |
AF |
WO |
Int |
Kit |
Res |
Block |
Dodge |
Parry |
Ini |
Det |
| Human |
500 |
0 |
400 |
70 |
170 |
0 |
0 |
300 |
200 |
50 |
150 |
300 |
0 |
| Elf |
500 |
0 |
400 |
70 |
160 |
0 |
0 |
350 |
200 |
100 |
150 |
300 |
0 |
| Dwarf |
500 |
0 |
500 |
70 |
180 |
0 |
0 |
300 |
200 |
0 |
150 |
200 |
0 |
WS = weaponskill, RS = rangeskill, STR = Strenght, AF = Armor Factor, WO = wounds, Int = intelligence, Kit = Kiting, Res = resists, Ini = initiative and Det = Detaunt.
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