DRUID
The Druid is a very hard enemy to fight because you never know from round to round how they will fight. They're very unpredictable with their shape shift abilities. They are great group members thanks to their all-round abilities. The group-heal is one of the best in the game but they also have a single target heal and a bark skin buff that helps the whole group to absorb damage. They can shape shift into a wolf and fight more like a rogue or into a bear and become a lot harder to kill almost like a warrior. Some druids prefer to fight with a club and a small shield though and they wear studded armor.
The druid is a good one versus one class thanks to their unpredictability. Some druids take out their opponents with a mix of range and melee attacks always ready with the heals and they're just as successful as the shapeshifters that does the work in bear or wolf form and only shifts out to heal every now and then. It is a class that can beat any other class if just the tactic is correct for whatever opponent they face.
Info
Range Attack: Lightning Bolt (1-3 + intelligence bonus, only usable when not in beastform)
Melee Attack: Club (1-8 + strenght bonus)
Armor: Studded Armor
Skills
- Groupheal (1-4 heal to all in the group)
- Singleheal (1-5 heal to a single target)
- Shapeshift into a wolf (+15 weaponskill, +3 damage, +10 initiative, +10 dodge, - 1 armorfactor, not able to block, not able to use range attacks)
- Shapeshift into a bear (+2 strenght, +3 armorfactor, +5 dodge, + 5 parry, not able to block, not able to use range attacks)
- Barkskin (+3 armorfactor all in group for the rest of the round)
Upgrades
At level...
5 - Singleheal is now 1-6 instead of 1-5.
10 - Groupheal is now 1-5 instead of 1-4.
15 - Shapeshift into a dire wolf(+20 weaponskill, +4 dmg, +10 ini, +10 dodge, -1 AF, not able to block or use range attacks.)
20 - Barkskin is now a +4 magic shield as well.
25 - Shapeshift into a dire bear(+3 strenght, +4 AF, +5 dodge, +5 parry, not able to block or use range attacks)
30 - Barkskin is now +4 armorfactor and +6 magicshield
35 - Shapeshift into a white wolf (+20 weaponskill, +4 dmg, +20 ini, +20 dodge, - 1 AF, not able to block or use range attacks)
40 - Shapeshift into a white bear (+3 strenght, +5 AF, +10 dodge, +10 parry, not able to block or use range attacks)
50 - The Druid completes the Lightning Mastery. The druid increases his/her rangeskill with 150 and intelligence with 100.
75 - Groupheal is now 1-6 instead of 1-5.
100 - New bearshape - the Ironfur Bear. When using this shape the druid will increase the Armor Factor with 6, the strenght with 4, the dodge ability with 15, the parry ability with 15 and also give a +20 resistbuff. Besides that it works just like the other bears.
Stats and Available Races For This Class
| Race |
WS |
RS |
STR |
AF |
WO |
Int |
Kit |
Res |
Block |
Dodge |
Parry |
Ini |
Det |
| Human |
500 |
500 |
300 |
40 |
150 |
300 |
500 |
400 |
100 |
100 |
100 |
500 |
300 |
| Darkelf |
500 |
550 |
300 |
40 |
140 |
400 |
500 |
450 |
100 |
150 |
100 |
500 |
300 |
| Elf |
500 |
550 |
300 |
40 |
140 |
400 |
500 |
450 |
100 |
150 |
100 |
500 |
300 |
WS = weaponskill, RS = rangeskill, STR = Strenght, AF = Armor Factor, WO = wounds, Int = intelligence, Kit = Kiting, Res = resists, Ini = initiative and Det = Detaunt.
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